in their manacosts. Summary: Tethimar has a bastard son who comes to court. Hogaak Depths. The Winstigator version has easier times going into profitable combat situations, while the Classic list is better at grinding out games until you get key cards on the table. One of Legacy Goblins’ claims to fame is its effective use of Aether Vial, so any Modern deck which is able to effectively leverage that card is going to draw our attention. This will come back at you when you have to decide whether to play, let's say, Goblin Chieftain or Goblin Warchief. Goblin. Make sure that they tap at least 1 colorless mana when casting their spells. Goblin Sharpshooter is another common choice for Goblin decks. However those cases are rare and usually only run smoothly in well balanced decklists. BR (Rakdos) He has some anti-synergy with Goblin Ringleaders ability. Approximately 95% of the deck is red, even in multicolored lists. Their removal suite truly is a pile, often involving some Abrupt Decay, some Fatal Push, some Lightning Bolt, 2-3 Kaloghan's Command, and 4 Force of Will, some Counterspell, some discard (Thoughtseize, Hymn to Tourach, or even some Liliana of the Veil). Goblin Chainwhirler is a similar card that has a much better body and a 1 time effect. By default you should build your deck mono-red. Cards that support this strategy: Warren Instigator, Goblin Chieftain, Tarfire, Gempalm Incinerator, Finisher Goblins, Meaningful SB cards: Blood Moon, Pyrokinesis, Goblin Sharpshooter, [cards]Goblin Chainwhirler[cards], Carpet of Flowers (on the draw). Placing creatures in his way is oftentimes a plan-B, because the creature in question could be removed to make sure that Lackey gets the party started. However he usually should reveal 3 Goblin cards, with 4 and 2 cards lying within standards, while 0 or 1 is highly unlikely. But he is more than that, he is also a re-usable burn spell. Goblin Piledriver is not for fair match-ups. 5C Snow vs BR Goblins! Goblin Matron Your Own Legacy Serenade. That said builds low on Goblin Piledriver and high on Finisher Goblins / Goblin Chainwhirler have a big edge here. Rishadan Port is too slow to consistantly matter. Their major weakness is their manabase. I tend to board out many, to all copies of Goblin Lackey on the draw against decks that are capable of blocking it (read Deathrite Shaman decks). With Pernicious Deed in particular Goblin Lackey get's a lot worse as well. 23 hours ago. Deathrite Shaman makes the deck very resiliant to actual mana denial, and is excellent during board stalls (not to mention it's Goblin Lackey stopping power). They have a good amount of acceleration, and tutors, and are able to assemble on turn 2 rather consistantly, putting us in a very rough spot. It may not be the flashiest 75 cards out there, but it can bring a world of hurt to any opponent. Every card performed as well as expected, with Chainwhirler overperforming against almost all matchups. Almost always a 1 off at minimu, but 1-4 copies, meta dependent. Cards that hit both are great. Kiki-Jiki, Mirror Breaker is rather lackluster on an empty board or one with only tokens. At his worst, Wild Cantor casts Goblin Warchief, a very important type of card for our deck, on turn 2. On the other hand he does very often not "connect" because opponents will try everything to throw removal, counter or Stifle at him. Don't get discouraged. Tournament's page. It's also possible to run into builds that run Snapcaster Mage over Young Pyromancer as additional information. Stingscourger tends to be better than Tarfire in this match-up. Often Goblin Piledrivers makes an apperance as well, simply so the deck can be the aggressor as often as possible. Sling-Gang Lieutenant We are very good at accruing cards. Siege-Gang Commander is just another testament to the fact that the late game will be yours and that you want to play grindy games, preferably with AEther Vial on turn 1. (Lords with a great ability) and 3 (2) When Matron is the only card in your hand and you have a Vial 3 and your opponent plays a discard spell, like Thoughtseize, you can put Matron into play without having to look for something to put into your hand. This means that, since it is an ability, not a spell, Force of Will and Daze won't work on Cycling. Activate you’re vials at the end of each opponents turn. / He is also a popular choice in fields where Sneak & Show and Reanimate decks are around, since it effectively counters their effect. When they want to win fair games they have a plethora of options. Help | I will try to update this regularly, but please keep in mind the date when I last edited the list. Privacy statement | How you fill the remaining 14 land-slots and which set of spells you choose for the MD is dependent from the metagame you are playing in. I couldn't find myself needing it in any situation, so that's a card that could be replaced for something else. Just don't be surprised by it. Discord Server | Even if you have nothing to bring it. The idea is to keep playing cards that allow you to build enough mana so you can put Goblin Charbelcher on the table and activate it the same turn. Cards that support this strategy: Stingscourger, Goblin Matron, Chrome Mox, Goblin Lackey, Warren Instigator, Goblin Piledriver, Rishadan Port. Confusion in the Ranks / Ashen Rider also do the job wonderfully, but are very, very narrow. Which version to pick: Neither version will have good times here. This would be the case when they have Stoneforge Mystic on turn 2 and you can't kill SFM before the equipment comes down. Red Herrings: You might play too aggressively thinking this is Mono Red Sneak Attack and get hit by [cards]Fiery Confluence[cards]. How does it hurt yours? Don't over commit and keep socking them for 2-4 a turn. Post board we still don't have much. Players usually spend 3-7 slots on 'haste lords' Goblin Warchief and Goblin Chieftain, whereas Goblin Warchief is the more popular choice due his explosive ability, Goblin Chieftain tends to be a nod to Deathrite Shaman and other Squires. The idea here is that since you are on the play your opponent will have a natural tempo boost, and Goblin Lackey is not very good at recouping tempo against already filled boards. It is uncounterable, it draws a card, it occasionally can be a creature and most importantly it is a Goblin. In a world where 75% of the field is playing either Deathrite Shaman, and/or Stoneforge Mystic and/or Delver of Secrets, Tarfire is more reliable than Gempalm Incinerator. 2 surgical extraction May have to go back to 3 if the meta become Goyf/Creature flooded. It dealt with Arcanist in ways Gempalm would never do. Min fights off @GoblinLackey1's goblin army in a Versus video! Decklists Decklists [decklist] Title: kado222 (5-0) Subtitle: Format: Legacy League 1 Island 1 Marsh Flats 1 Misty Rainforest 4 Polluted Delta 1 Scalding Tarn 3 Swamp 3 Underground Sea 1 Verdant Catacombs 1 Grave Titan 3 Griselbrand 1 Iona, Shield of Emeria 1 Tidespout Tyrant 4 Brainstorm 4 Careful Study 3 Collective Brutality 1 prismatic vista They will attempt to lock you out with a turn 1 Chalice of the Void, or T2 Blood Moon. Another house. He also facilitates a couple of the turn 3 kills available to the deck. I am using the following five "ratings" for MUs: (1) Favorable: most iterations of Goblins will have good chances of winning against most iterations of the deck in question. Deathrite Shaman, Cabal Therapy, and Gurmag Angler are the cards that do the most damage. (3) Even: generally chances are evenly distributed. In this sense Vial Goblins is a meta deck. How the matchups works: You can steal games by killing them on turn 3 or 4. I often find that a critical part of the game is handling the first Thought-Not Seer, which Pyrokinesis does "alone." Cards with cycling usually have an additional triggered ability printed on it, that triggers when you cycle the card (which is the case with this card). The deck is monored and uses the full number of mana-denial lands. Since that really doesn't affect us G1 you take their lunch money usually. Obviously Pro-Blue beats out on True-Name Nemesis and Merfolk in general, but otherwise he's often dead against fair decks. This is why a playset of Wastelands + X Rishadan Ports find their way into most Goblin lists. Take criticism well and learn from your misplays. Furthermore there is a ton of decisions to be made during the deck building process, and they matter as much as your game play. The Winstigator build is better in MUs where you want to win the early game – and Eldrazi Stompy is none of them, since their early game is much better than ours. He is being mentioned here mostly because he tends to take up the slot of a finisher goblin. What can you do to stop it, combined with their maindeck? This match-up really does come down to a skillful grind, and sideboard choices from both players. Against decks that have good combat oriented creatures leave 1 in, or take them all out. So, in our next upkeep we can decide to bring in any cc3 Goblin or the 4 drop that is waiting in our hand. In my test games the MWM while it did provide blockers, just didn't seem powerful enough. Cards that support this strategy: AEther Vial, Wasteland, Rishadan Port, Mogg War Marshal Sneak & Show (Sneak Attack / Through the Breach) – Even. Cards you should NOT run instead: Goblin Tunneler, Goblin Trashmaster BR (Rakdos) Do not get too aggressive, they almost certainly have the kill spell to punish you. Sometimes the outcome of this is MU decided by certain MD or SB cards that you, or your opponents, are playing. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. The card is bigger than most of our removal, and despite delve cards being "bad" against Stingscourger, it is only a tempo play, not a solution. Pilots running this finisher are able to boast some of the best card draw available in Legacy as re-abusing the already powerful Goblin Matron and Goblin Ringleader pushes the deck right past cards like Ancestral Visions. ! As mentioned in my previous articles, Legacy Goblins is a nightmare for control decks, particularly straight UW. Multiple Goblin Chieftains push the deck past most blockers, multiple Goblin Lackeys mean more cards put into play for free etc. Beyond this point are a small set of shortcuts to make your life easier when figuring things out. Siege-Gang Commander was, and perhaps is, the most commonly seen finisher goblin for the deck. I'd strongly consider Pyrokinesis in this match-up to have a 0 mana, instant speed, way to pop the Vampire at a poor time. Goblin Piledriver is a common choice for the deck. This is something that traditional lists actually can have a hard time doing. Goblin Piledriver is rather good in this match, only being blocked by Deathrite Shaman. 2 goblin cratermaker He is a solid, conservative, choice. To facilitate him we have to chop somewhere. They will attempt to lock you out with a turn 1 Chalice of the Void, or T2 Blood Moon. Cards that support this strategy: Goblin Matron, Goblin Ringleader, Rishadan Port, Finisher Goblins, Meaningful SB cards: Thalia, Guardian of Thraben, maybe a Pithing Needle for Jace, the Mind Sculptor. That's a lot of pressure that wasn't there game 1. This card advantage ultimately leads to board advantage (most cards you reveal are creature cards), which means that you are winning the game. Took a look at the most recent top 8 placing goblins lists and compiled an averaged out deck list for those interested. Goblins is also a deck with many faces: there is not ONE, but at least TWO "stock-lists" all of which have a different strategy and perform differently against the field. Mogg War Marshal is the best ancillary effect the deck has access to. These guys are parity breakers. So what do Goblins do? Earwig Squad runs a double role of being a rather large creature with a good anti-combo / anti-tutor package ability. There could be 1, maybe 2 pseudo wipes in their maindeck, but game 1 shouldn't be so bad so long as you don't let them recur Kolaghan's Command. This duder got me a huge clock against Burn, dealt with all red sources Sneak and Show had available to cast their Sneak Attack, Extraction'd my ANT opponent out of wincons on g3, brought the beats against UR Delver after extracting 3 of their 4 Arcanists and leaving them without true card advantage. Developing Hogwarts Legacy at Avalanche is a team endeavor. Additionally Pyrokinesis, a card often in the sideboard of Goblins, is a fine card in the maindeck as well. Chainwhirler will never lock someone out of the game in the same fashion as Sharpshooter, but it still is a pesudo lord in that it allows you to make slightly weaker looking attacks, and it's ability is still powerful. Faeries didn't show up, but I didn't face any reanimator decks, so it's a wash. For the next one, I'd play 6 fetches, a Kiki, and maybe a second Chieftain. I put together this list almost in parallel to Marcelo Scatena, and it seems like we reached a very similar list.I didn't have a second vista, and in hindsight it should've been just another red-fetching land instead of the 4th mountain, but it didn't punish me too bad. Ladies and gentlemen I introduce Green Goblin the AMAZING Spider-Man #14 Industrialist Norman Osborn leads a perfect Life. Cards you should NOT run instead: Lightning Crafter. All of that said, we have the ability to get 2 for 1'd a few of times and still keep chugging, where as they are generally at the mercy of the non-lands they drew only. V3 will shore up the SB to help focus on this. What’s more, we take seriously the responsibility of contributing new content to … Goblins is a very mana hungry deck which needs to be provided with lands in the first three turns to ensure a fast and solid start. Legacy I often joke that "Mogg War Marshal is the glue that holds the deck together." Here is a brief outline of the deck's development. Mogg War Marshal makes it possible. Honestly, I think all of these mythics are pretty cool, design-wise. 1 ancient tomb These MUs are usually what you need your SB cards for. Goblin decks usually employ 1 or 2 [cards]Shatter[cards] effects stapled to bodies in the main / side. Try to read what cards they have in hand. It does exactly 1 thing, and that's put some goblins into play. UBR (Grixis). This has two implications: (1) Stifle turn an attacking PD into a Squire and (2) your opponent can destroy (or remove) goblins in response to the triggered ability and still weaken your PD. Keep lords in your hand until some removal goes off. View Adam Bruce's inventory, tradelist, wishlist and public decks on deckbox.org The silver bullets felt pretty good over all. Also going to B/R allows us to play some additional spicy cards like: This V1 list is to see what works and what does not for my play style. 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New Goblin Boi in Guilds of Ravnica! How the matchups works: Grixis Delver is a tempo deck first, and a midrange deck second. Which version to pick: Winstigator's strength is to end the game in a timely fashion, while the classic list has additional manadenial to delay the mana intense win conditions of Sneak Attack and Through the Breach. Your gameplan doesn't change much though, only will you replace your spot removal with some hate cards. We have a way better draw engine, while they have Recruiter of the Guard + Equipment / Flickerwisp. Do you intend to Kill it? This advice is true for both versions of the deck. A singleton Shatter Goblin can be tutored with Goblin Matron and gives us "5" maindeck answers to equipment such as Umezawa's Jitte, or sideboard Pithing Needle. Oftentimes AEther Vial is ticked up every round, whereas one should carefully consider adding more than three counters. So, no playing Umezawa's Jitte with Eye of Ugin. Eldrazi Stompy – Favorable with Port and Waste / Slightly Favorable with just Wasteland. DMCA requests | Attention! Meaningful SB cards: Pyrokinesis, Blood Moon, Shatter Affects, Damping Sphere. Play your ringleaders on turns you think your opponent has a board wipe. Red Herrings: Kill spells that can't handle a Thought-Knot Seer. Meaningful SB cards: Shatter Affects, Pithing Needle, Pyrokinesis. That means that (1) if you forget to fetch a creature and move on to the next step of the turn, your opponent can be a dick and not allow you to still fetch a creature afterwards. Other potentially problematic cards in their deck are Mother of Runes and Phyrexian Revoker (which shuts down a range of valuable cards). Skirk Prospector is an unnassuming little guy that does way more than he looks like. Between Matron, Ringleader, and token makers, it is almost impossible to adequately exhaust Goblins. Meaningful SB cards: Everything that works against either version is good here. Crazy right?! Sideboarding is one of the hardest things to do in competative magic. Goblin Ringleader Meaningful SB cards: Blood Moon, Goblin Chainwhirler, a small number of Relic of Progenitus (as it can cycle away for no card loss), Red Herrings: Thalia, Guardian of Thraben (looks good at first glance, but is actually worse for our grind plan versus their kill spell plan). I have decided I am heavy on the lords so the following changes will be made to the deck overall: A lot of people are off Tarfire, and honestly don't really need 3 anymore. Reanimator is an archetype of deck named for the card Reanimate. However, in a Freak Lab Accident Norman Osborn is turned into an Enhanced Human! Goblin Ringleader is your best out to EVERY FAIR DECK. If the match-up is a fair one, don't overboard. They are a 3 color deck splashing green for a tiny amount of SB options plus the shaman. He can be hit by Karakas, and over the course of a larger tournament, probably will be. Tournament's page. Sometimes you just get to play "everything" into a powerful, hasty, Goblin Piledriver chain for lethal. The power of Wasteland, Rishadan Port, and Cavern of Souls are usually worth the loss in casting consistency for Tarfire, and Gempalm Incinerator. The rest of your deck just has a pile of synergy by being able to be sac'd to cause Sharpshooter to either remove all of your opponents threats, make them unable to attack, or just outrite kill the enemy player (through a Moat if you are fancy). 4 goblin matron As far as splash colors are concerned, success has been reported with EVERY additional color. Since your are going for the mid-and late game it is essential to have answers to a variety of (un-)expected situations. You do not need to run them to win a game, and some have eschewed them in certain metas. Welcome back, my old friend. : It's our main phase and we control Vial with 2 counters on it (@2) – we have a Mogg War Marshal, Goblin Piledriver, and Goblin Ringleader on our hand and we want to cheat all of them through our opponent's counterspells. It meant UR Delver couldn't kill my creatures once he had some in play as well, but that was about it. Red Herrings: Surgical Extraction is 100% playable, but ultimatley worse than Grafdigger's Cage, and Relic of Progenitus, here as they can run Threshold cards in addition to Past in Flames. Villas in Jamaica can be found in a variety of sizes, shapes, and locations. Thalia, Heretec Cathar is another good card against us, as it prevents haste swarms, in addition to having first strike. Discord Server | E.g. By far this primer is the most in depth primer out there for Vial Goblins where the above primer was taken from. As is Goblin Chainwhirler. Most often you will fetch a Goblin Ringleader with her ability, but you can also choose any other goblin, depending on what is needed at the moment she enters the battlefield. The golden rule here is simple: "Your post board deck should be designed to beat their post board deck." It destroyed Elves during the Top 8, making Lackey connect through Nettle Sentinel with ease. He appears in a number of RDW/Goblins lists, but something about the way he plays doesn’t sit right with me. Sparksmith is another, tap-for-damage-spell that you can use multiple times. When cycling Gempalm; don’t forget to maximize your Goblins in play, or in the case of a mirror-match; count ALL Goblins in play. Ignore it? Goblins is a ton of fun! Shatter it and move on. Terms of Use | Be conscious of the meta and what decks are playing. Later, AEther Vial was released which made the deck one of the most dominant decks in the format. Mana-denial is an important part of Goblins' gameplan. This finisher generates game winning advantages very quickly, but he is ultimately a 2/2, and doesn't really work when you have low board presence. if more punch is needed. You can pay for the G with Cavern of Souls for his effect. Watch out for some interactions of their spells and lands. 1 goblin chainwhirler Also, this is but one view that is presented here, so please feel free to test the MUs yourself and work out strategies that are different from what I am presenting here. People usually run 2-4 copies in their decklists, for starters 4 should be the default option. (4) Slightly Unfavorable: your list will need some specific tuning to win this MU. Would still run it for sure. 15 hrs All of that said, Tin Street Hooligan costs 2 mana, has 2 power in a race, and did I mention he costs 2 mana? Goblins have two major strategies: (1) beating our opponents as fast as possible. I filled in the side board with mostly the average cards listed in the deck comparison trying to even it out best I could. Often you can just use your board to handle any non 4 toughness creature. Confusion in the Ranks / Ashen Rider also do the job wonderfully, but are very, very narrow. Terms of Use | Additionally there is a slow version of the deck that runs Sylvan Safekeeper, and some [cards]Dark Confidant[cards]s This version is significantly easier to beat for us, that padded time is welcome. Which version to pick: Both versions will do equally well. Volrath's Stronghold Do it during your own end step to have an extra blocker, or during your opponents for another attacker. How the matchups works: This is another control deck, but with A healthy dose of Deathrite Shaman, Baleful Strix, and often Snapcaster Mage, and Leovold, Emissary of Trest. By default you should play 3 copies of Gempalm Incinerator. such abilities without the word "may". DMCA requests | Pashalik Mons 1. Currently Agadeem, the Undercrypt is leading the pack price-wise, with the normal printing fetching around $12. If you noticed I said fun above. In some MUs it is hardly possible to develop such a board position which means that you sometimes need removal spells that are dealing damage more reliably. Perhaps just race it? 1 Trashmaster and 1 Chieftain out to make room for the 2 Cratermaker. 2. Mogg War Marshal works in perfect harmony with your mana denial: tapping lands with Rishadan Port can mean a Time Walk – but only when you keep your opponents creatures in check. Kiki-Jiki, Mirror Breaker is another Legendary Goblin who's fairly unique ability put's him up as a contender for a Finisher Goblin. It is also important to play as many goblins as possible (34 goblins is the maximum number with 22 lands and 4 AEther Vials) in your maindeck to make the best card of the deck even better. But he is bit more vulnerable. 1 goblin trashmaster In some cases you can dedicate a lot of SB cards to make this MU even, but sometimes it is better to accept that you can't beat every deck. The two most defining elements of this list are Chrome Mox and Warren Instigator. 3 Goblin Piledriver 3 Munition Expert 2 Goblin Cratermaker 4 Goblin Matron 1 Goblin Chainwhirler 3 Goblin Chieftain 3 Goblin Warchief 1 Krenko, Mob Boss 1 Goblin Trashmaster 1 Wort, Boggart Auntie 1 Siege-Gang Commander 4 Bloodstained Mire 4 Cavern of Souls 4 Auntie's Hovel 3 Mutavault 3 Blood Crypt 4 Mountain This site is unaffiliated. BR Goblins constructed deck list and prices for the Magic the Gathering TCG Playtest v1. Reality Smasher and equipment stand in the way of that plan. Storm Combo - ANT (Ad Nauseum Tendrils) – Unfavorable. His clasped hands betrayed a subtle tension. There are two main brews, one is the more classic shell br, the other is turbo muxus (monored). Cards that support this strategy: Goblin Matron, Goblin Ringleader, Finisher Goblins, Goblin Chirurgeon, Wasteland, Rishadan Port. Cards you should NOT run instead: Goblin Tinkerer, Goblin Vandal. Now this may work from time to time, but the whole idea of synergy and quite honestly fun, tends to get lost with this method. The money part you can make an argument about however (if you consider $1K cheap), the skill part I absolutely don't agree with. But still, there will be games where your opponent's discard spells and the card you imprint for Chrome Mox add up to a critical degree. Goblins faced the problem that any creature-based strategy was more efficient: while Goblins always relied on their synergistic abilities to spam high CMC creatures like Goblin Ringleader and Siege-Gang Commander, other creature-based strategies were able to just play with any combination of cards that were strong in their own rights while having very low mana-costs. 1 goblin piledriver Their mana is rough, so kill Deathrite Shaman, and their Red sources, and the rest should just be a grind fest. These guys usually have an immediate impact on the board and most importantly are must answers from the opponent's point of view due to how fast they tend to end games or accrue advantage. Today we had a 50-player state league qualifier, and I took it down with - you guessed it - BR Goblins! Yes this list will be foiled out also (except for the Stronghold and Badlands, because they never printed them in foil... yet. How the matchups works: This plays out similarly to Storm variants, but slower. If the game goes long, you’re probably winning. Some less experienced players will just to jam 4 (now 8) lords in a deck and aggro them out. Second, the lists is very good at punishing greedy, multicolored mana bases – which will sometimes give you free wins just by tapping your lands. Post board they actually bring in red or black pseudo wipes (Toxic Deluge, Fire Covenant, Electrickery) and whatever spot removal they have over their counterspells. For years people have treated Goblins in Legacy as a deck for people without skill or money. Try to leave in at least 1 Shatter effect against every fair deck. With both out you gain a very powerful form of board control. Going for mid and late game also has a huge drawback: this list is not as consistent at racing, making this list worse against combo. Krenko, Mob Boss It came to life with the printing of Goblin Warchief, Goblin Piledriver, Siege-Gang Commander, Goblin Sharpshooter and Gempalm Incinerator – all of which were included in the Onslaught block. Goblin Trashmaster If you're a hard core Spike whom is looking for Tier Zero or Tier One hyper competitive deck, this may not be the deck for you. Sometimes Goblin Ringleader just reads "draw 4 cards". BR Goblins Legacy BR (Rakdos) Competitive Goblins. Tips/tricks and things that Legacy players wish that they knew when they started playing Goblins. It trades 0 for 1 (in the worst case 0:0) with other creatures, can't be countered by ordinary countermagic, and even has a body to block/attack with. Have you ever been disappointed about this fact? This card simply does so much for the deck, and it does it in a very subtle way. We don't have access to Brainstorm, Ponder, or any other piece of consistancy other than Mama Matron herself. Therapy makes holding Goblin Ringleader look worse. Legacy After the "beginning of end step" make a copy of a creature and it will stick around until the next "beginning of end step". Yeah it's definitely a thing. Cheaper than Siege-Gang, ETB effect unlike Krenko), Subterranean Scout (interesting "Finisher" effect). Under a Blood Moon they will usually not be able to cast any spell with <> in their manacosts. Summary: Tethimar has a bastard son who comes to court. Hogaak Depths. The Winstigator version has easier times going into profitable combat situations, while the Classic list is better at grinding out games until you get key cards on the table. One of Legacy Goblins’ claims to fame is its effective use of Aether Vial, so any Modern deck which is able to effectively leverage that card is going to draw our attention. This will come back at you when you have to decide whether to play, let's say, Goblin Chieftain or Goblin Warchief. Goblin. Make sure that they tap at least 1 colorless mana when casting their spells. Goblin Sharpshooter is another common choice for Goblin decks. However those cases are rare and usually only run smoothly in well balanced decklists. BR (Rakdos) He has some anti-synergy with Goblin Ringleaders ability. Approximately 95% of the deck is red, even in multicolored lists. Their removal suite truly is a pile, often involving some Abrupt Decay, some Fatal Push, some Lightning Bolt, 2-3 Kaloghan's Command, and 4 Force of Will, some Counterspell, some discard (Thoughtseize, Hymn to Tourach, or even some Liliana of the Veil). Goblin Chainwhirler is a similar card that has a much better body and a 1 time effect. By default you should build your deck mono-red. Cards that support this strategy: Warren Instigator, Goblin Chieftain, Tarfire, Gempalm Incinerator, Finisher Goblins, Meaningful SB cards: Blood Moon, Pyrokinesis, Goblin Sharpshooter, [cards]Goblin Chainwhirler[cards], Carpet of Flowers (on the draw). Placing creatures in his way is oftentimes a plan-B, because the creature in question could be removed to make sure that Lackey gets the party started. However he usually should reveal 3 Goblin cards, with 4 and 2 cards lying within standards, while 0 or 1 is highly unlikely. But he is more than that, he is also a re-usable burn spell. Goblin Piledriver is not for fair match-ups. 5C Snow vs BR Goblins! Goblin Matron Your Own Legacy Serenade. That said builds low on Goblin Piledriver and high on Finisher Goblins / Goblin Chainwhirler have a big edge here. Rishadan Port is too slow to consistantly matter. Their major weakness is their manabase. I tend to board out many, to all copies of Goblin Lackey on the draw against decks that are capable of blocking it (read Deathrite Shaman decks). With Pernicious Deed in particular Goblin Lackey get's a lot worse as well. 23 hours ago. Deathrite Shaman makes the deck very resiliant to actual mana denial, and is excellent during board stalls (not to mention it's Goblin Lackey stopping power). They have a good amount of acceleration, and tutors, and are able to assemble on turn 2 rather consistantly, putting us in a very rough spot. It may not be the flashiest 75 cards out there, but it can bring a world of hurt to any opponent. Every card performed as well as expected, with Chainwhirler overperforming against almost all matchups. Almost always a 1 off at minimu, but 1-4 copies, meta dependent. Cards that hit both are great. Kiki-Jiki, Mirror Breaker is rather lackluster on an empty board or one with only tokens. At his worst, Wild Cantor casts Goblin Warchief, a very important type of card for our deck, on turn 2. On the other hand he does very often not "connect" because opponents will try everything to throw removal, counter or Stifle at him. Don't get discouraged. Tournament's page. It's also possible to run into builds that run Snapcaster Mage over Young Pyromancer as additional information. Stingscourger tends to be better than Tarfire in this match-up. Often Goblin Piledrivers makes an apperance as well, simply so the deck can be the aggressor as often as possible. Sling-Gang Lieutenant We are very good at accruing cards. Siege-Gang Commander is just another testament to the fact that the late game will be yours and that you want to play grindy games, preferably with AEther Vial on turn 1. (Lords with a great ability) and 3 (2) When Matron is the only card in your hand and you have a Vial 3 and your opponent plays a discard spell, like Thoughtseize, you can put Matron into play without having to look for something to put into your hand. This means that, since it is an ability, not a spell, Force of Will and Daze won't work on Cycling. Activate you’re vials at the end of each opponents turn. / He is also a popular choice in fields where Sneak & Show and Reanimate decks are around, since it effectively counters their effect. When they want to win fair games they have a plethora of options. Help | I will try to update this regularly, but please keep in mind the date when I last edited the list. Privacy statement | How you fill the remaining 14 land-slots and which set of spells you choose for the MD is dependent from the metagame you are playing in. I couldn't find myself needing it in any situation, so that's a card that could be replaced for something else. Just don't be surprised by it. Discord Server | Even if you have nothing to bring it. The idea is to keep playing cards that allow you to build enough mana so you can put Goblin Charbelcher on the table and activate it the same turn. Cards that support this strategy: Stingscourger, Goblin Matron, Chrome Mox, Goblin Lackey, Warren Instigator, Goblin Piledriver, Rishadan Port. Confusion in the Ranks / Ashen Rider also do the job wonderfully, but are very, very narrow. Which version to pick: Neither version will have good times here. This would be the case when they have Stoneforge Mystic on turn 2 and you can't kill SFM before the equipment comes down. Red Herrings: You might play too aggressively thinking this is Mono Red Sneak Attack and get hit by [cards]Fiery Confluence[cards]. How does it hurt yours? Don't over commit and keep socking them for 2-4 a turn. Post board we still don't have much. Players usually spend 3-7 slots on 'haste lords' Goblin Warchief and Goblin Chieftain, whereas Goblin Warchief is the more popular choice due his explosive ability, Goblin Chieftain tends to be a nod to Deathrite Shaman and other Squires. The idea here is that since you are on the play your opponent will have a natural tempo boost, and Goblin Lackey is not very good at recouping tempo against already filled boards. It is uncounterable, it draws a card, it occasionally can be a creature and most importantly it is a Goblin. In a world where 75% of the field is playing either Deathrite Shaman, and/or Stoneforge Mystic and/or Delver of Secrets, Tarfire is more reliable than Gempalm Incinerator. 2 surgical extraction May have to go back to 3 if the meta become Goyf/Creature flooded. It dealt with Arcanist in ways Gempalm would never do. Min fights off @GoblinLackey1's goblin army in a Versus video! Decklists Decklists [decklist] Title: kado222 (5-0) Subtitle: Format: Legacy League 1 Island 1 Marsh Flats 1 Misty Rainforest 4 Polluted Delta 1 Scalding Tarn 3 Swamp 3 Underground Sea 1 Verdant Catacombs 1 Grave Titan 3 Griselbrand 1 Iona, Shield of Emeria 1 Tidespout Tyrant 4 Brainstorm 4 Careful Study 3 Collective Brutality 1 prismatic vista They will attempt to lock you out with a turn 1 Chalice of the Void, or T2 Blood Moon. Another house. He also facilitates a couple of the turn 3 kills available to the deck. I am using the following five "ratings" for MUs: (1) Favorable: most iterations of Goblins will have good chances of winning against most iterations of the deck in question. Deathrite Shaman, Cabal Therapy, and Gurmag Angler are the cards that do the most damage. (3) Even: generally chances are evenly distributed. In this sense Vial Goblins is a meta deck. How the matchups works: You can steal games by killing them on turn 3 or 4. I often find that a critical part of the game is handling the first Thought-Not Seer, which Pyrokinesis does "alone." Cards with cycling usually have an additional triggered ability printed on it, that triggers when you cycle the card (which is the case with this card). The deck is monored and uses the full number of mana-denial lands. Since that really doesn't affect us G1 you take their lunch money usually. Obviously Pro-Blue beats out on True-Name Nemesis and Merfolk in general, but otherwise he's often dead against fair decks. This is why a playset of Wastelands + X Rishadan Ports find their way into most Goblin lists. Take criticism well and learn from your misplays. Furthermore there is a ton of decisions to be made during the deck building process, and they matter as much as your game play. The Winstigator build is better in MUs where you want to win the early game – and Eldrazi Stompy is none of them, since their early game is much better than ours. He is being mentioned here mostly because he tends to take up the slot of a finisher goblin. What can you do to stop it, combined with their maindeck? This match-up really does come down to a skillful grind, and sideboard choices from both players. Against decks that have good combat oriented creatures leave 1 in, or take them all out. So, in our next upkeep we can decide to bring in any cc3 Goblin or the 4 drop that is waiting in our hand. In my test games the MWM while it did provide blockers, just didn't seem powerful enough. Cards that support this strategy: AEther Vial, Wasteland, Rishadan Port, Mogg War Marshal Sneak & Show (Sneak Attack / Through the Breach) – Even. Cards you should NOT run instead: Goblin Tunneler, Goblin Trashmaster BR (Rakdos) Do not get too aggressive, they almost certainly have the kill spell to punish you. Sometimes the outcome of this is MU decided by certain MD or SB cards that you, or your opponents, are playing. This website is not produced, endorsed, supported, or affiliated with Wizards of the Coast. The card is bigger than most of our removal, and despite delve cards being "bad" against Stingscourger, it is only a tempo play, not a solution. Pilots running this finisher are able to boast some of the best card draw available in Legacy as re-abusing the already powerful Goblin Matron and Goblin Ringleader pushes the deck right past cards like Ancestral Visions. ! As mentioned in my previous articles, Legacy Goblins is a nightmare for control decks, particularly straight UW. Multiple Goblin Chieftains push the deck past most blockers, multiple Goblin Lackeys mean more cards put into play for free etc. Beyond this point are a small set of shortcuts to make your life easier when figuring things out. Siege-Gang Commander was, and perhaps is, the most commonly seen finisher goblin for the deck. I'd strongly consider Pyrokinesis in this match-up to have a 0 mana, instant speed, way to pop the Vampire at a poor time. Goblin Piledriver is a common choice for the deck. This is something that traditional lists actually can have a hard time doing. Goblin Piledriver is rather good in this match, only being blocked by Deathrite Shaman. 2 goblin cratermaker He is a solid, conservative, choice. To facilitate him we have to chop somewhere. They will attempt to lock you out with a turn 1 Chalice of the Void, or T2 Blood Moon. Cards that support this strategy: Goblin Matron, Goblin Ringleader, Rishadan Port, Finisher Goblins, Meaningful SB cards: Thalia, Guardian of Thraben, maybe a Pithing Needle for Jace, the Mind Sculptor. That's a lot of pressure that wasn't there game 1. This card advantage ultimately leads to board advantage (most cards you reveal are creature cards), which means that you are winning the game. Took a look at the most recent top 8 placing goblins lists and compiled an averaged out deck list for those interested. Goblins is also a deck with many faces: there is not ONE, but at least TWO "stock-lists" all of which have a different strategy and perform differently against the field. Mogg War Marshal is the best ancillary effect the deck has access to. These guys are parity breakers. So what do Goblins do? Earwig Squad runs a double role of being a rather large creature with a good anti-combo / anti-tutor package ability. There could be 1, maybe 2 pseudo wipes in their maindeck, but game 1 shouldn't be so bad so long as you don't let them recur Kolaghan's Command. This duder got me a huge clock against Burn, dealt with all red sources Sneak and Show had available to cast their Sneak Attack, Extraction'd my ANT opponent out of wincons on g3, brought the beats against UR Delver after extracting 3 of their 4 Arcanists and leaving them without true card advantage. Developing Hogwarts Legacy at Avalanche is a team endeavor. Additionally Pyrokinesis, a card often in the sideboard of Goblins, is a fine card in the maindeck as well. Chainwhirler will never lock someone out of the game in the same fashion as Sharpshooter, but it still is a pesudo lord in that it allows you to make slightly weaker looking attacks, and it's ability is still powerful. Faeries didn't show up, but I didn't face any reanimator decks, so it's a wash. For the next one, I'd play 6 fetches, a Kiki, and maybe a second Chieftain. I put together this list almost in parallel to Marcelo Scatena, and it seems like we reached a very similar list.I didn't have a second vista, and in hindsight it should've been just another red-fetching land instead of the 4th mountain, but it didn't punish me too bad. Ladies and gentlemen I introduce Green Goblin the AMAZING Spider-Man #14 Industrialist Norman Osborn leads a perfect Life. Cards you should NOT run instead: Lightning Crafter. All of that said, we have the ability to get 2 for 1'd a few of times and still keep chugging, where as they are generally at the mercy of the non-lands they drew only. V3 will shore up the SB to help focus on this. What’s more, we take seriously the responsibility of contributing new content to … Goblins is a very mana hungry deck which needs to be provided with lands in the first three turns to ensure a fast and solid start. Legacy I often joke that "Mogg War Marshal is the glue that holds the deck together." Here is a brief outline of the deck's development. Mogg War Marshal makes it possible. Honestly, I think all of these mythics are pretty cool, design-wise. 1 ancient tomb These MUs are usually what you need your SB cards for. Goblin decks usually employ 1 or 2 [cards]Shatter[cards] effects stapled to bodies in the main / side. Try to read what cards they have in hand. It does exactly 1 thing, and that's put some goblins into play. UBR (Grixis). This has two implications: (1) Stifle turn an attacking PD into a Squire and (2) your opponent can destroy (or remove) goblins in response to the triggered ability and still weaken your PD. Keep lords in your hand until some removal goes off. View Adam Bruce's inventory, tradelist, wishlist and public decks on deckbox.org The silver bullets felt pretty good over all. Also going to B/R allows us to play some additional spicy cards like: This V1 list is to see what works and what does not for my play style.

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